Cleared up doodads' placement near several creepcamps, in particular the green camps.Placing wisps at the goblin laboratory no longer pulls Murlocs.The bottom mercenary camp is no longer unintentionally aggroed by passing units.NE players can now do a more forward wall-off.Removed wisp spots around main bases that were unintentionally introduced with v1.4.The Goblin Merchant and any two of the three green camps.The green Ogre Camp, the Mercenary Camp, and the Gold Mine.The three green camps plus the Gold Mine.The Gold Mine, Gnoll Camp, and any two of the three green camps.For some reason this does not wake up the creeps. The Goblin Laboratory on the upper right can be cheesed by building 4-5 towers on the cliff.Shallow water covering the center and the narrow pathing make it difficult to tower rush, tower creep, or proxy rush.The Goblin Merchant camps in the center line can drop Potion of Greater Mana or Potion of Greater Healing sometimes, making it a valuable camp to steal from the opponent.Now, even the last dry lands are flooding and the last remainings are fighting for it. The Global Warming cannot be stopped and the last survivors turnout back to the upper Lands behind. The Hinterlan or The Hinterlands was the previous name of the map. Last Refuge is a two player map created by OmGan.
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